Haxe wwx, my very late report.

Yes I know, I am 2 months late. Anyways, a part of this post was written right after the conference I just didn’t manage to finish and to publish it before (the bad excuse).
But yea, here it is.

In April 2012, Silex-Labs hosted the last Haxe wwx conference in Paris.

Since I started programming, I attended several international conferences where I was lucky to met Nicolas Cannasse shortly after he wrote MTASC. When I heard that he started to create of Haxe, I kept an eye on his new baby.
I was always curious about the capabilities of this plateform-independent language, but I was mainly using Actionscript for my projects and – until recently – the market was very supportive. I guess, this would explain why I remained a passive observer for several years.

But since 1/2 years, a lot of changes happened within the multimedia technologies. The arrival of the various mobile platforms, the tablets and the kinect for instance opened all sort of new type of interaction.
With Apple not supporting the Flash player on its mobile devices, many companies and developers entered into a time for discussions, debates and concerns, feeling a shift toward a new distribution of the technologies. And so did I.
In the begin of the years 2000, most of the web developers were doing all kind of things, often including both server-side and front-end development. Few years later, they were much more specialized and organized within team’s roles. Nowadays, we have so many exciting solutions/options that it s impossible to catch-up with all the technologies.

Coming from the ActionsScript development, I was lucky to work on all kind of projects including data-visualization, web and Facebook application, games, museum touchscreen, etc…
Looking at how JavaScript / HTML5 is developing nowadays on the internet, I am not surprised to see the Flash technology moving away from the web especially for online campaigns & micro website. Nevertheless regarding games or any complex interaction mixing sounds, videos and visual effects, I still believe that Flash remain a good candidate for the job.
In my network of freelance developers, I noticed a clear fragmentation of the interests. Some of my friends left Actionscript for Objective C, others invested their time in digging into JavaScript and its associated web technologies. Until begin May 2012, I was booked for the development of a serious game with a complex simulation and I had really little time to experiment with Haxe and NME.Therefore, the wwx conference was for me a very good way to dive deeper into this language and decide, whether or not, I should start shifting from ActionScript to Haxe.

First of All, I believe in the strength of the communities and it was very reassuring to see all the great people that gathered together. Thanks to the Silex-Labs people, the weekend was a mixture of various official talks and many ‘off-conference” discussions. Everyone putting a lot of enthusiasm in sharing knowledge and fun.
This alone, is a warranty that Haxe will keep developing with an increasing momentum, and hopefully, the involvement of businesses such as Prezi, playStudios or Zinga will push Haxe to its next level.

In my side, I was particularly interested in learning a game framework called awe6 (to be pronounced awesome) and I made a good connection with Rob Fell and Mihail Ivanchev who are both behind awe6. I also decided to be much more pro-active within the community and I joined the Creative Communities Forum, which is an initiative from Silex-Labs to support Open Source projects (such Haxe).

Being the only ‘woman’ attending the event, I was solicited for giving my opinion about the conference. The interview was broadcasted by the Silicon-Maniacs radio and can be listened on this podcast (last interview, in french):


    Great interview !!!! :D
    Well done Elimak

  • It was fun to do! I am surprised that I could still make a bit of sense after all the free drinks that Silex-Labs provided!! ;)

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